This is a template you can find in the start page of Construct 3
This template is an implementation of the Pacman game (this name is copyrighted so no one is allowed to use it for a finished product except the owners of the name), made with Construct 3.
The template is fully commented. It was made before the behavior “Tile movement” existed and so it shows how to implement such a behavior with the events system.
This is a template you can find in the start page of Construct 3
This template is an implementation of the Tetris game (this name is copyrighted so no one is allowed to use it for a finished product except the owners of the name), made with Construct 3.
Fully commented, it shows how the game was made using some behaviors like 8-direction and solid to handle the shapes and placement of the shapes to complete lines.
It looks like I’m about to complete four lines at once !
This is a template you can find in the start page of Construct 3
A template I had started working on during the period I was able to test Construct 3 in beta version (before public release) in Scirra’s HQ in London. I finished it a year later, once C3 had been publicly released and already had matured.
This is a race driving game in which you are racing against 3 other cars controlled by the computer.
During the race, the rankings of the race are displayed.
The race went for three laps and the car of the player ended in first position.
This is an advanced template, there are complex elements bundled together.
The template still fits in the free edition limits. AI cars go through waypoints in order to follow the track.
Checkpoints are there to help out with the current rankings of the cars, accordingly to the number of laps they already went through.