This article is about my thoughts, ramblings and rantings about the development of Drop Da Piew.
Bear with me, I’m not a native English speaker, if you find spelling/grammar mistakes in this document, please be kind enough to point it out in a comment, I’ll be sure to correct it.
Drop Da Piew is my second finished/released game. Like my first game Space Jinx, it was made in the frame of a contest on Scirra.com.
From the beginning of the development I already had the idea to release this website to support it, I wanted the game to be some front end of what can be done as a HTML5 game (on my PC the game is fluid on FF and Chrome, the sound plays good and the general gameplay/controls work as expected/designed so far).