This template is a beat ’em up type of game (inspired by games like Streets of rage).
It is an advanced template, if you are a complete beginner this might be complicated to appropriate yourself.
The template is fully commented nonetheless and should be a valuable resource to build upon.
This is the first template I was allowed to make without having to stick to the free edition’s limitations, which allowed me to take advantage of many advanced features of Construct like families and containers.
Ampélograf is a huge project I’ve been working on with a team of various talents.
Ampélograf is a guided tour in a virtual village that demonstrates the process of making wine, from grapes up to the glass.
About 100 mini games illustrates the various tasks winegrowers, oenologists and wine traders are dealing with in their every day life.
This application is available on mobile phones (Google Play and Apple Store). Our team also provides access to a WebApp version (used for example on computers or tactile tables available to the visitors on location).
Ampélograf is aimed at wine domains who welcome families and have them visiting. During wine tasting, it can help with keeping the children busy all while keeping them in the same experience their parents are going through.
For domains, we propose scratch cards that contains a code unlocking all the content of the application. Those cards can be offered or sold to the visitors, allowing them to own the application as if they had purchased it in stores.
Ampélograf is an hybrid application. I did the “content” part of it that you play with Construct 3 (using the Construct 2 legacy runtime) and exported it as HTML5/Cordova that has been used and embedded in a shell my colleagues did and linked with the website and database.
If you have any further question or know some domains or wine makers who could be interested, you can let us know at firstname.lastname@example.org
A template I had started working on during the period I was able to test Construct 3 in beta version (before public release) in Scirra’s HQ in London. I finished it a year later, once C3 had been publicly released and already had matured.
This is a race driving game in which you are racing against 3 other cars controlled by the computer.
During the race, the rankings of the race are displayed.
This is an advanced template, there are complex elements bundled together.
The template still fits in the free edition limits. AI cars go through waypoints in order to follow the track.
Checkpoints are there to help out with the current rankings of the cars, accordingly to the number of laps they already went through.