I made a game that works on desktop as well as mobiles.
It is available currently on FGL’s mobile platform, and eventually should be available in their GameShop for licensing.
It can be found and played over at amazon.
Very simple gameplay, you are a little boy who tries to catch butterflies with his butterfly net. Touch the screen to throw your net.
Have a good timing otherwise you will hurt the butterfly or miss it. Both counts as failed attempts, after three fails, the runs end.
You can then share your score on leaderboard.
Sword Arena is my entry for Ludum Dare 31.
You are a sword fighter and have to fight your way through opponents. How many can you dispatch before being taken down ?
The theme of the Ludum Dare was “Entire game on one screen“. Hence the very minimal interface.
The gameplay is a bit deeper than it might seem. The idea is to manage in getting the right timing to inflict damages to the opponent while not opening oneself to some.
A bit of “footsies” as you have to find the correct distance, anticipate what attack/action may come and how to react to it properly.
Have fun and be sure to leave me feedback !
For Ludum Dare 30, I entered the jam with a game I had made on my own, but it took me the 72 hours to complete.
The theme was “Connected worlds” which made me wonder for quite a while before actually getting into it.
It is a management game where you have to grow the most beautiful garden before the end of the year.
You do have access to a shop and a monthly budget to get the elements you need.
Grow your garden over the course of a year.
Shop for the elements you will need and plant the flowers when they will allow you to take the most beautiful picture at the end of the year, after having matured.
You only need the mouse to play.
Should be playable on touch device as well.
- Hoe a plot, so that you can plant a flower or put a decoration.
- Flowers take some time to arrive to maturation and will have a finite lifetime as well.
Take that into account while growing your garden.
- Plots can become pested, you’ll then have to treat them with Anti Pest.
- A plot occupied by a decoration or a matured flower won’t become pested.
Share your final screenshots and scores on social networks using the hashtag #MySweetGarden
And for this entry, I uploaded the game on itch.io.
For Ludum Dare 29, I managed to finally make it into my first compo. So I made a full game in 48hours, and managed to release it in time.
The theme was : “Beneath the surface“. So I made a kind of anguish game.
The story is about a little girl who falls asleep at night with her doll Grishka by her side, and soon a threatening hand comes from under her bed.
You can control the game with the arrow keys or WASD or ZQSD.
The goal is mainly to progress through the levels.
My entry for the 2014 CyberJam –
As someone coming from the Western sector, you’re now considered the scum of the Earth after the loss of the Second Nuclear World War.
Nevertheless, you moved with your family, with the hope of providing a better future for them.
As a former paratrooper, you’re soon involved in the “DragonFall”, an event of strange nature where living humans willingly throw themselves in an often lethal freefall.
Your goal is to survive for the length of the fall and don’t get it by a laser ray, mines or limits of the freefall zone.
Survive the fall and you might get closer to providing a healthy life to your family.
Simply move your character with the arrow keys.
Good luck !
Collaborating with Sean Noonan this week-end, we made a game for the minild #49.
This is a survival game based on grid/map exploration, gathering of resources through match memory mechanic and time/health/resources management.
This is a “premier jet” of the idea we had. It lacks balance and punch in the gameplay at the moment, even though the gathering/travelling is already pretty fun in my opinion.
We will likely be expanding on it, implementing all the elements we thought about and did not have the time to put in.
I made a small unpretentious game for the Mini LD #48. (Theme: Conspiracy, Deceipt, Scheme, Facade)
I wasn’t very inspired with a name, so I named the game the same as the jam’s name.
Mini LD 48 – Title screen
The goal of the game is to prevent traitors from piling the 9 explosive crates and detonate them.
You can use the arrow keys to move, “S” to investigate where any worker is going, “C” to drop and switch a camera (to see a piece of room where you are not present) and “Space” to arrest the worker you’re overlapping.
Made in more or less 48 hours.
Mini LD48 – Rush hour
It is an HTML5 game made with Construct2, the GIMP, BFXR and Reason.
Best played in up to date Firefox/Chrome with up to date graphic drivers.
Mini LD 48 – Pile
Page on MiniLD #48
For Ludum Dare 28, theme: “You only get one”
And for this bride-to-be there’s only one minute to get to the church and avoid the despicable plot that has been planned against her. A game full of treason, high emotions, slaps and purses.
Make your way to your wedding in time.
left and right arrow keys to move left and right.
Down arrow to duck.
X to slap.
C to throw your purse.
HTML5 game made with Construct2 – Played best in updated Chrome and/or FireFox with updated graphic card drivers as well.
A turn-based multiplayer board game.
Learn how to do this two board game type with the free version of Construct 2 following this tutorial.
My Ludum Dare 27 entry, made in about 14 hours (late start) on the theme “10 seconds” : Rabbits farm
Breed rabbits, feed them carrots and sell them to earn money.
Use your mouse to control the game, there is a tutorial available from the title screen.