Since the beginning of 2015 I’ve been participating on a somewhat regular basis to the @Pixel_Dailies challenge over Twitter.
It is basically a Twitter account that once a day will post a theme and ask you to reply/tweet with a specific set of hashtags posting a pixel art image you made according to the theme.
Category: Blog
Various articles about various topics.
ASTE 2015 presentation
I am doing a presentation on the theme : “Game design applied to education” for the ASTE 2015.
The presentation happens through Skype, talking over my presentation document (that you can download here – made in Libre Office).
Smart and experienced people talking about making games
- Lost Garden (Daniel Cook) – Be sure to start with the “Worth reading” section.
- Raph’s Website (Raph Koster)
- What games are (Tadhg Kelly)
Continue reading Smart and experienced people talking about making games
LD28 The most beautiful day of her life, Post-Mortem
The most beautiful day of her life
Post-mortem
Play the game
Continue reading LD28 The most beautiful day of her life, Post-Mortem
Useful links and tools related to game making
Build your games
- Construct 2 – My weapon of choice. A lot of platforms to export to. Use the power of HTML5, use the power of the event system.
- The GIMP – Open source software to make graphics. It takes time to get used to the interface at first I guess, but I’ve been using it for so long it’s not a big deal for me anymore. And it’s far less expensive than Photoshop.
- Spriter – An animation tool (that also has a Construct2 plugin for easy integration/use). Still in dev, but it will take over the world someday so check it out right now !
- Bfxr – An online tool that will generate 8/16 bits sounds. Pretty useful and often used in game jams.
- Sprite Font Generator – A tool developed to allow the conversion of TTF and OTF fonts to bitmap fonts that can be easily used in the SpriteFont object in Construct2.
Practice your skills
- CompoHub – A website that lists different game jams available
LD23 “Out for Arrest” made in less than 72 hours
Hey, let me have a “What I recall of the events” post about the game I did with PixolPalette during this week-end for the Ludum Dare Jam.
It was my personal second attempt to the Ludum Dare, second attempt working with PixolPalette too.
And we did it.
Continue reading LD23 “Out for Arrest” made in less than 72 hours
Post mortem on Drop Da Piew
This article is about my thoughts, ramblings and rantings about the development of Drop Da Piew.
Bear with me, I’m not a native English speaker, if you find spelling/grammar mistakes in this document, please be kind enough to point it out in a comment, I’ll be sure to correct it.
Drop Da Piew is my second finished/released game. Like my first game Space Jinx, it was made in the frame of a contest on Scirra.com.
From the beginning of the development I already had the idea to release this website to support it, I wanted the game to be some front end of what can be done as a HTML5 game (on my PC the game is fluid on FF and Chrome, the sound plays good and the general gameplay/controls work as expected/designed so far).
About Kyatric
I am a game maker and Construct expert. Originally learning coding with Visual Basic, PHP, C & C++ with the intent to make games it was only when I found Construct that I was able to release my first completed games.
I’m an early adopter of Construct and early believer in HTML5. I’ve been active in Construct 2 community providing tutorials, support and help in the forums and other websites. I have been working and releasing games made during game jams and professional advert-games ordered by various media companies like CanalSat, France 2 or even the music video game “Lazers from my heart” for the band Birdy Nam Nam.