- Lost Garden (Daniel Cook) – Be sure to start with the “Worth reading” section.
- Raph’s Website (Raph Koster)
- What games are (Tadhg Kelly)
Some of those videos (and more) are gathered in my Youtube playlist “Talks”.
Some of those videos are from different medium than Youtube (GDC Vault/Tedx Talks) and link directly to the videos on those websites.
- Designing original games by Daniel Cook (CasualConnect 2012)
- Your first F2P game: where you will go wrong by David Edery (Casual Connect 2012)
- Conflicts in Game Design by Jonathan Blow (MIGS 2008)
- Video games and the human condition by Jonathan Blow (Rice university)
- Sid Meier Keynote – “Everything you know is wrong” by Sid Meier (GDC 2010)
- Interview with Edmund McMillen from Team Meat
- Best practices in developing a web game by (GDC 2012)
- Alone in the dark Classic game postmortem by Frederic Raynal (GDC 2012)
- Collaboration and community building on the web by Amy Jo Kim (TEDxUSC 2012)
- Cooperation and engagement: what can board games teach us ?
- GSummit SF 2012: Richard Bartle – A Game Designer’s View of Gamification
- Gamification and its shortcomings with Dr Richard Bartle
- Player Type Theory: Uses and Abuses | Richard BARTLE
- Evoking emotions and achieving success by breaking all rules – GDC vault – Thomas Grip
- When games invade real life – DICE summit 2010 – Jesse Schell – LINK
- Create new genres (and stop wasting your life in the clone factories) – GDC Vault – Dan Cook
- A Theory of Fun 10 Years after – GDC Vault – Raph Koster
- Turning depression into inspiration – GDC Vault – Michael Todd
- David Perry on video games – TED Talk – David Perry
- Your brains on video games – TED Talk – Daphné Bavelier
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The belly of the whale: living a creative life in the Game industry – GDC Vault – Bob bates
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Masterclass Jeux Vidéo Michel Ancel (French)
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The “art of screenshake” – Dutch Game Garden – Jan Willem Nijman
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Juice it or lose it – GDC Vault – Martin Jonasson & Petri Puhro
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No one knows about your game – GDC 2013 – Chris Hecker – Article
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InteractionArtist Experimental Gameplay Series – Youtube / GTRIC 2014 – Chris DeLeon
- The design & marketing of Nuclear Throne – Youtube / Indie Game Summit 2014 – Rami Ismail & Jan Willem Nijman (Vlambeer)
- Nuclear Throne: Performative Development in Hindsight – Youtube / GDC EU – Rami Ismail (Vlambeer)
- Hearthstone: 10 bits of game design wisdom – Youtube / GDC 2014 – Eric Dodds (Blizzard)
- Hearthstone: How to create an immersive UI – Youtube / GDC 2015 – Derek Sakamoto (Blizzard)
- Building a paper prototype for your narrative design – Youtube / GDC 2014 – Jamie Antonisse (Disney)
- Made out of meat: Health system in video games – Youtube / GDC 2016 – Tyriq Plummer (Warning interesting but heavy annoying mouth sounds)
- How to build a better apocalypse – Youtube / GDC 2013 – Dan Pinchbeck (The Chinese Room)
- Less is more: Designing awesome AI for games – Youtube / GDC 2015 – Kimberly Voll (Radial Games)
- Distilling a franchise: The Lara Craft GO Postmortem – Youtube / GDC 2016 – Antoine Routon (Square Enix Montreal)
- Creating atmosphere in games – Youtube / GDC 2012 – Greg Kasavin (Supergiant Games)
- Making games for youtube – Youtube / GDC 2014 – Keenan Mosimann (youtuber)
- Leading a creative life in the land of “No” – Youtube / GDC 2016 – Bob Bates (independent/game design consultant/Infocom)
- Randy Pausch Last Lecture: achieving your childhood dreams – Youtube / Carnegie Mellon University – Randy Pausch (Carnegie Mellon Professor)
- Randy Pausch Lecture: Time management – Youtube / Univesity of Virginia – Randy Pausch (Carnegie Mellon Professor)
- Interesting read on 2D platform games technique
- The Do’s and Do Not’s of game design
- Color theory for game designers
- Video: John Cleese on creativity – which leads to even more interesting videos on the subject.
- Insanely Twisted Shadow Planet : Camera explained (in video by the developer)
- I wanna be the guy: Gaiden at EVO 2012