My sweet garden

For Ludum Dare 30, I entered the jam with a game I had made on my own, but it took me the 72 hours to complete.
The theme was “Connected worlds” which made me wonder for quite a while before actually getting into it.

See the LUDUM DARE ENTRY PAGE

It is a management game where you have to grow the most beautiful garden before the end of the year.
You do have access to a shop and a monthly budget to get the elements you need.

Grow your garden over the course of a year.
Shop for the elements you will need and plant the flowers when they will allow you to take the most beautiful picture at the end of the year, after having matured.

You only need the mouse to play.
Should be playable on touch device as well.

  • Hoe a plot, so that you can plant a flower or put a decoration.
  • Flowers take some time to arrive to maturation and will have a finite lifetime as well.
    Take that into account while growing your garden.
  • Plots can become pested, you’ll then have to treat them with Anti Pest.
  • A plot occupied by a decoration or a matured flower won’t become pested.

Share your final screenshots and scores on social networks using the hashtag #MySweetGarden

And for this entry, I uploaded the game on itch.io.

Wasteland Recollections

Collaborating with Sean Noonan this week-end, we made a game for the minild #49.

This is a survival game based on grid/map exploration, gathering of resources through match memory mechanic and time/health/resources management.
This is a “premier jet” of the idea we had. It lacks balance and punch in the gameplay at the moment, even though the gathering/travelling is already pretty fun in my opinion.

We will likely be expanding on it, implementing all the elements we thought about and did not have the time to put in.

PLAY THE GAME

PLAY THE GAME

Demolition technics

A game made for Hack-a-Jam 2012.

Rather a prototype than a complete game, but it was made in less than 2 days and wasn’t made as a “I’m totally involved in this”.

Still an interesting experiment/experience though, I’m curious about any feedback on this.

It’s a kind of “demolition simulation” game.
Place dynamite on specific element of a “building”, make sure the blue parts end up in the green area and none touches any red building.

Play the game here