Again, working with Digiworks, I had the opportunity to work on a quite interesting project.
The French electro band Birdy Nam Nam (talented turntablists) wanted a video game as video clip for one of their song.
It is an original concept in which only the best players get to hear the whole song by playing the game in its length.
You get to enjoy nice non interactive transitions in between the gameplay parts (except on iPhone/iOS where playing video is very technically limited) and see the “story” that happens to the three members of the band as the song goes through.
The band members are the main character for the game(s), each having his own level and his own context.
The basic gameplay is of auto-runner kind, jumping over obstacles, bouncing from them to go even further reaching bonuses in the process when the timing used was right.
There are also mini-games in between those parts where the user is to tap frenetically in order to raise the level of a bar.
Fill a certain percentage by the given time and you have won points and go unharmed to the next phase.
Don’t fill the bar enough and you loose a beer bottle/life point in the process.
The game stops when you have “consumed” your three lives.
You can then process to submit your email and score in order to participate to a contest where the price were VIP pass to see the band live.
The contest is now over, but you can still do the leaderboard race if you want to and just enjoy the game and music track.
A lot of people and companies were involved in the making of this game.
In the end though I’m the one who did the most of the construction work and putting together of all the elements that compose the game in order for it to work on desktop computers as well as mobiles.
It was an interesting experience and the end product has had good feedback as far as I could tell.