Monk Fight

This is a template you can find in the start page of Construct 3

This template is a beat ’em up type of game (inspired by games like Streets of rage).

Kick monks that prevents you from moving on in the level

It is an advanced template, if you are a complete beginner this might be complicated to get into.

The template is fully commented nonetheless and should be a valuable resource to build upon.

This is the first template I was allowed to make without having to stick to the free edition’s limitations, which allowed me to take advantage of many advanced features of Construct like families and containers.

You can open this template in Construct 3’s editor by following this link.

Adventures of Bumblebee

In late 2018, I was asked by Digiworks to help out with a project they had been given by Paramount Pictures.

The numeric division of this huge name in worldwide cinema had done a runner game for the new spin-off based of the Transformers movies: “Bumblebee”.

I was asked to take that game and make it a two-player split screen race against each other, that was going to be played on a dedicated arcade cabinet.

Cabinets were made and spread out the world for the official release. There was one in France, UK, Germany, Brazil and one is sitting in Paramount’s office in Los Angeles, USA.

I made the game with Construct 2 thanks to the “Paster” third-part add-on that allowed me to “duplicate” the already made game to two players.

Eat ’em all

This is a template you can find in the start page of Construct 3

This template is an implementation of the Pacman game (this name is copyrighted so no one is allowed to use it for a finished product except the owners of the name), made with Construct 3.

The template is fully commented. It was made before the behavior “Tile movement” existed and so it shows how to implement such a behavior with the events system.

Eat all the dots, avoid touching the ghosts.

You can open this template in Construct 3’s editor by following this link.

Car Lanes

This is a template you can find in the start page of Construct 3

This template is about a driving game where you need to avoid cars you go by and cars coming at you from the opposite direction.

The player switch his car from lane to lane, scoring points the longer she goes without colliding with another car.

A template made in the limitations of the free edition for this very arcade type of game.

You can open this template in Construct 3’s editor by following this link.

Boule et Bill: Le tournoi de ping-pong

Logo Boule et Bill
The game’s logo on the main screen

Another game made for Digiworks and aimed at the French platform ludo.fr that contains games and videos of cartoons/programs aimed at young people.

In this ping-pong game, you are opposed to the characters from the 3D animated serie Boule et Bill (originally a comic that people my age were familiar with).

Play the game on ludo.fr

Game in French

First match
One of the first matches against “Caroline” the turtle

The gameplay is quite simple, one click/one touch allows you to serve. When the yellow bar following the ball gets in the blue area, click again to hit the ball.

Later on, a system of a Super comes in, allowing you to fill a bar and throwing a “super hit” to the opponent that generally closes the exchange.

Super bar in a match versus Boule
The super bar on the left is filled a bit each time you hit the ball.

Super
The “Super” animatic happens right before you hit the “Super hit”

Play the game on ludo.fr

Game in French

Birdy Nam Nam – Lazers from my heart – The Music Video Game

Again, working with Digiworks, I had the opportunity to work on a quite interesting project.

The French electro band Birdy Nam Nam (talented turntablists) wanted a video game as video clip for one of their song.
It is an original concept in which only the best players get to hear the whole song by playing the game in its length.

You get to enjoy nice non interactive transitions in between the gameplay parts (except on iPhone/iOS where playing video is very technically limited) and see the “story” that happens to the three members of the band as the song goes through.
The band members are the main character for the game(s), each having his own level and his own context.

A nice video in between the gameplay parts tells the story of the music videoA nice video in between the gameplay parts tells the story of the music video

The basic gameplay is of auto-runner kind, jumping over obstacles, bouncing from them to go even further reaching bonuses in the process when the timing used was right.

DJ Need is escaping a giant woman using his skate boardDJ Need is escaping a giant woman using his skate board
Crazy B is a crazy whale in the seaCrazy B is a crazy whale in the sea
 
Little Mike drives his Cadillac road 666 styleLittle Mike drives his Cadillac road 666 style

There are also mini-games in between those parts where the user is to tap frenetically in order to raise the level of a bar.
Fill a certain percentage by the given time and you have won points and go unharmed to the next phase.
Don’t fill the bar enough and you loose a beer bottle/life point in the process.

In a bar, take a selfie of you and a nice babe (to the left) and avoid the biker in the backgroundIn a bar, take a selfie of you and a nice babe (to the left) and avoid the biker in the background

 

The game stops when you have “consumed” your three lives.

You can then process to submit your email and score in order to participate to a contest where the price were VIP pass to see the band live.
The contest is now over, but you can still do the leaderboard race if you want to and just enjoy the game and music track.

A lot of people and companies were involved in the making of this game.

In the end though I’m the one who did the most of the construction work and putting together of all the elements that compose the game in order for it to work on desktop computers as well as mobiles.
It was an interesting experience and the end product has had good feedback as far as I could tell.

Screenshot_BNN_1PLAY THE GAME

Le défi de Djoko – Advergame Canal Sat

screenshot_djoko_1I have had the opportunity to work with Digiworks on this “advergame” to promote Canal Sat (a French satellite TV channels provider) in the frame of Roland Garros, the famous tennis tournament in France.

screenshot_djoko_2The result is a “Whack-a-mole” type of game using nice 16bits-like graphics and music. Players, during the Roland Garros 2016 tournament, were able to register and share their score in order to win tickets to see the matches live.
This “contest” is now over, but the social network sharing part is still active.

screenshot_djoko_3

You can still play the game on:
http://ledefidedjoko.canalsat.fr/

The game is in French.

Firemen Duty

A game for desktops and mobile devices.

Act as firemen and save people jumping from burning building. Bounce them to the ambulance, don’t drop the people to the ground.
You can play through 14 challenges or in survival mode where patterns are random and you are only allowed 3 casualties.

In level

The game is currently hosted on GameJolt in order to gather some feedback at the moment and decide whether to focus on specific platforms and how to best monetize the game for the players and me.

The city proposing the 14 challenges

Play the game

Monster in the city

Cause as much damages as possible.
Use the arrow keys to make attacks that destroy the city.
When the flame bar is full and flashing, press the Space key to launch the devastating Fire attack.

Game made for the Ludum Dare 33 – Theme: “You are the monster”
No time for sounds unfortunately.

Made with Construct 2, GIMP and Inkscape.

PLAY THE GAME