A game made for Hack-a-Jam 2012.
Rather a prototype than a complete game, but it was made in less than 2 days and wasn’t made as a “I’m totally involved in this”.
Still an interesting experiment/experience though, I’m curious about any feedback on this.
It’s a kind of “demolition simulation” game.
Place dynamite on specific element of a “building”, make sure the blue parts end up in the green area and none touches any red building.