I made a small unpretentious game for the Mini LD #48. (Theme: Conspiracy, Deceipt, Scheme, Facade)
I wasn’t very inspired with a name, so I named the game the same as the jam’s name.
Mini LD 48 – Title screen
The goal of the game is to prevent traitors from piling the 9 explosive crates and detonate them.
You can use the arrow keys to move, “S” to investigate where any worker is going, “C” to drop and switch a camera (to see a piece of room where you are not present) and “Space” to arrest the worker you’re overlapping.
Made in more or less 48 hours.
Mini LD48 – Rush hour
It is an HTML5 game made with Construct2, the GIMP, BFXR and Reason.
Best played in up to date Firefox/Chrome with up to date graphic drivers.
Mini LD 48 – Pile
Page on MiniLD #48
For Ludum Dare 28, theme: “You only get one”
And for this bride-to-be there’s only one minute to get to the church and avoid the despicable plot that has been planned against her. A game full of treason, high emotions, slaps and purses.
Make your way to your wedding in time.
left and right arrow keys to move left and right.
Down arrow to duck.
X to slap.
C to throw your purse.
HTML5 game made with Construct2 – Played best in updated Chrome and/or FireFox with updated graphic card drivers as well.
My Ludum Dare 27 entry, made in about 14 hours (late start) on the theme “10 seconds” : Rabbits farm
Breed rabbits, feed them carrots and sell them to earn money.
Use your mouse to control the game, there is a tutorial available from the title screen.
An experiment I’ve made for the 7DFPS 2013 challenge.
I’ve tried to capture the experience of being in a pistol duel in a western/cowboys tournament.
Most controls are done through the mouse, be sure to read the first screen for them. You might need a little practice at first.
I’ve used Construct2 and Spriter to make this game.
My Ludum Dare 26 entry for the theme “Minimalism” : Combattant. A simple fighting game made in about 36 hours (entered as Jam because I had a busy Saturday).
Arrow keys to move, S to punch, D to kick. Open the guard of the opponent and take him out.
A game made for Hack-a-Jam 2012.
Rather a prototype than a complete game, but it was made in less than 2 days and wasn’t made as a “I’m totally involved in this”.
Still an interesting experiment/experience though, I’m curious about any feedback on this.
It’s a kind of “demolition simulation” game.
Place dynamite on specific element of a “building”, make sure the blue parts end up in the green area and none touches any red building.
Made for the Ludum Dare 23 theme “Tiny world” jam.